package com.ryan.pintu;

import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class PauseSprite extends Sprite {

    public PauseSprite(float pX, float pY, TextureRegion pTextureRegion) {
        super(pX, pY, pTextureRegion);
    }

}
